v1.0.0
December 2025
Core Gameplay
- NewMatch-3 orb combat system with drag-to-match mechanics
- Feature6x5 game board with 6 orb types (Thermal, Cryo, Radiation, EMP, Void, Shield)
- Feature4-second timed moves with visual countdown
- FeatureCascade system for combo chains
- FeatureElement matchup system with 1.25x/0.75x damage multipliers
Ship Fitting
- New2 weapon slots and 3 support module slots
- FeatureCMP and RCT resource budgets (40 each)
- FeatureModule upgrade system with scrap currency
- FeatureModule evolution from Common to Rare to Officer rarity
- FeatureDrag-and-drop loadout management
Modules
- New5 weapon types: Laser Cannon, Railgun, Cryo Projector, Pulse Laser, Missile Launcher
- NewDual-spectrum weapons charging from multiple orb colors
- NewSupport modules: Shield Extender, Shield Plating, Reactive Hardeners
- NewUtility modules: Capacitor Bank, Damage Rigs
- NewActive skills: Shield Transposer, Overclock Matrix
Rogue-lite Progression
- New10-sector procedural maps with branching paths
- FeatureNode types: Combat, Elite, Treasure, Boss
- FeatureRun scanner with affinity preview and re-roll system
- FeatureThreat levels 1-10 for difficulty scaling
- FeatureScrap and blueprint rewards
Combat
- NewEnemy attack patterns with countdown timers
- FeatureShield HP system with regeneration from orb matches
- FeatureResist system capping at 60%
- FeatureStatus effects and combat modifiers
- FeatureBoss encounters with unique mechanics
Account Features
- NewGoogle and Discord OAuth sign-in
- FeatureCloud save for loadouts and inventory
- FeatureGuest mode for local play
- FeaturePersistent session across browser restarts
Visual & Audio
- NewProcedurally rendered ship and enemy visuals
- FeatureAnimated orb gems with element-specific colors
- FeatureAttack animations and projectile effects
- FeatureDynamic HP bars and charge indicators